Jun 11, 2005, 01:21 AM // 01:21
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#101
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Wilds Pathfinder
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Quote:
Originally Posted by ElevenBravo
we just watched and laughed as 1 of their rangers was squirting out spirits
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yup, just watch him pump out spirits and laugh, then later complain that the build is too good. try at least attacking him.
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Jun 11, 2005, 01:31 AM // 01:31
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#102
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Krytan Explorer
Join Date: May 2005
Guild: The Twilight Vanguard [TTV]
Profession: R/
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Quote:
Originally Posted by ElevenBravo
@ Chaynsaw:
Why? The devs obviously put it in that game for teams to spam spirits all around the relic so it must be a legal tactic. I mean, body blocking the relic is legal so why not spammed spirits? I think your point of view on this is realy shallow. And it takes great skill to come up with a strat like that, great skill. I mean if they can spam spirits all over a regular map, why not a relic map?
/end sarcasm
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If the spirits are in the way, just kill them. Even at higher levels, the spirits have horrible armor and HP. You can cut yourself a path.
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Jun 12, 2005, 06:47 AM // 06:47
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#103
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Ascalonian Squire
Join Date: May 2005
Guild: KCHS
Profession: W/N
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you guys keep whining while other teams and players are using their heads and beating this build. We've lost with this build because the other team was smart. Its not hard. Spot whining and start winning some HoH's with your own unique builds.
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Jun 12, 2005, 08:12 AM // 08:12
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#104
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Wilds Pathfinder
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Quote:
Originally Posted by ElevenBravo
Our guild came up with a name for your build, it’s called the "Diarrhea" build because all you do is have your ranger crap out spirits. Its not skillful because you’re just taking advantage of a skill that requires no "player skill" to use. You just spam spirits and that’s it. I wouldn’t get too used to that build because I imagine the dev team never intended that many spirit’s to be on a map at 1 time. I can understand 1 of each spirit maybe per team but 4 frozen soils in the same area sounds like an exploit to me.
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Wow, thats a really ignorant outlook. This is a very skillful build, these guys figured out this great counter, and it works. Furthermore, they are able to lay out all these spirits? Why did your team let them, ever hear of an interupt. Kudos to the team that figured this build out.
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Jun 12, 2005, 08:14 AM // 08:14
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#105
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Gaelic Storm
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Has anyone thought to use that one mesmer skill--Power Block, I think?--that interrupts a spell and blocks all spells of that domain for X number of seconds?
I've always wanted to use it on a monk, but I figure it'd work equally well on a spirit spammer.
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Jun 12, 2005, 08:43 AM // 08:43
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#106
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Academy Page
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Quote:
Originally Posted by Studio Ghibli
Has anyone thought to use that one mesmer skill--Power Block, I think?--that interrupts a spell and blocks all spells of that domain for X number of seconds?
I've always wanted to use it on a monk, but I figure it'd work equally well on a spirit spammer.
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Just one thing wrong there: Rituals are not spells, so you can't use that skill on them.
Otherwise, kudos to KCHS for their ritual-build. It's a pain to try to synchronize whole team-build to work with many rituals going on, but you managed it.
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Jun 13, 2005, 09:41 PM // 21:41
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#107
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Academy Page
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Quote:
Originally Posted by Aaaaagh
Wow, thats a really ignorant outlook. This is a very skillful build, these guys figured out this great counter, and it works. Furthermore, they are able to lay out all these spirits? Why did your team let them, ever hear of an interupt. Kudos to the team that figured this build out.
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I think you need another pom-pom for your cheerleading routine. They had about 4 laided before we even engaged in fighting. The range on those things is quite large.
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Jun 13, 2005, 10:45 PM // 22:45
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#108
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Wilds Pathfinder
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if the range is large, then why would they put down multiple spirits? the range is only large because of the multiple spirits. whats wrong with preparing before a fight? we dont see a ranger to into the middle of a battle THEN cast apply poison or conjure, they do it before hand.
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Jun 13, 2005, 11:20 PM // 23:20
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#109
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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You put down multiples because a single spirit is far too fragile to rely upon. You need to keep up multiples to make 'em stick.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jun 13, 2005, 11:25 PM // 23:25
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#110
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Ascalonian Squire
Join Date: Jun 2005
Location: Brisbane, Australia
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Quote:
Originally Posted by ElevenBravo
They had about 4 laided before we even engaged in fighting. The range on those things is quite large.
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Dear god! A team used a skill with a lengthy cast-time and an incrediably long duration before engaging in combat! What is the world coming to?
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Jun 14, 2005, 03:17 PM // 15:17
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#111
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Lion's Arch Merchant
Join Date: May 2005
Location: North Carolina, USA
Guild: Evolution
Profession: Me/A
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Quote:
Originally Posted by ElevenBravo
It's takes player skill and team coordination to use elem spike damage.
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Pardon my bluntness but: "WTF-ever" *evileyeroll*
Last edited by Narcissus; Jun 14, 2005 at 05:51 PM // 17:51..
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Jun 14, 2005, 04:01 PM // 16:01
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#112
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Krytan Explorer
Join Date: May 2005
Location: College Station, TX
Guild: Kansas City Hotsteppers. Hawt!
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Whoa, this is stil going on?
Well anyways Elven I found you a friend last night and ya'll can whine to each other about us 'Spirit Fags'.
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Jun 15, 2005, 06:00 PM // 18:00
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#113
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Academy Page
Join Date: Mar 2005
Guild: Xion Nights
Profession: N/Mo
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God, please quit whining and play the way the devs intended. Stop relying on elementalists to fill all your team slots without ever adapting to enemy strategies. A single ranger with distracting shot or warrior with disrupting chop is one counter to these "evil hax." Another is to force the enemies to come to you. Another is to kill the ritualist. Think WWSTD. What would Sun Tzu do?
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Jun 17, 2005, 03:03 PM // 15:03
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#114
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Frost Gate Guardian
Join Date: May 2005
Guild: Warrior Nation [WN]
Profession: W/N
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Sorry for reserecting this thread,
It was actually pretty fun to play against these guys, we played em in a HoH, it was irritating at first, cause it was the king of the hill mission, they took the center, then we all stood there and waited till the 2 minute countdown, I believe the other guild was the Sissy Boys,
Then both us and the sissys rushed the middle, what ensued was the most bloody and freaking awesome battle ever, and in the end every single creature in the center was dead due to edge of extinction and its chain reaction on all the humans and spirits, except our teams ghostly hero, we won waiting for respawn.
I really do want to thank you for an awesomely fun match though, we talk about it in guild chat frequently =)
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Jun 18, 2005, 01:35 PM // 13:35
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#115
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Ascalonian Squire
Join Date: Jun 2005
Guild: The Kansas City Hotsteppers
Profession: N/E
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you have no idea how much we cry when that happens
Anyone else starting to see other spirit builds? We've been coming up against a couple recently.
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Jun 18, 2005, 04:56 PM // 16:56
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#116
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Academy Page
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i`ve met 3 ranger spirit groups in the tombs the last 2 days.
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Jun 18, 2005, 05:20 PM // 17:20
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#117
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Academy Page
Join Date: May 2005
Guild: Octavian Vanguard
Profession: R/E
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As a Ranger I have to say
AAAAAAAAAAAAAAAAAAAHahahahahahaha
because it really is too funny. C'mon, someone found a counter to the FOTM and created a new FOTM. Some people lead, others follow. I hear a lot of bleating from the Air Ele crowd but no reason or logic (apart from wounded pride).
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Jun 18, 2005, 05:51 PM // 17:51
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#118
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Lion's Arch Merchant
Join Date: Feb 2005
Guild: Black Rose Assassins [BRA]
Profession: W/
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I finally got onto a group that was running this build. It was pretty funny to run in, since none of us ever died until we got to the hall. We did encounter another build that ran this, but they had a different take. They had an assload of mesmers, and all of the non-mesmers had a mesmer offsuit. They ran greater conflag and winter. I'm assuming they all had mantrs of frost, since we started doing shit for damage.
The counter that we finally concluded: Kill the Winters. As soon as I discovered this, I went around and killed about 6 winters, and had the team just kill winters while I followed the rangers around and interrupted their winter plantings. Luckily they only had 2 rangers with winter, and they weren't planting them at the same time, so I'd spend about 30 seconds on each and interrupted them most of the time.
I would have to say that the counter to this build is to bring interrupters, and take out the important spirits. Have the interrupters stop the spirits from being planted, and then start in on the very few monks. DoTs might be the key. Tainted Flesh?
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Jun 18, 2005, 05:53 PM // 17:53
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#119
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Frost Gate Guardian
Join Date: Feb 2005
Guild: Spirits Of War
Profession: Me/Mo
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we ran into this strategy vs kansas in the 6way with priest map. i must say, we had to stop and think a bit for this one. we fought them near our base, and ended up killing them + a few key spirits that were skrewing us a bit. we didnt have enough time to finish their priest off so we engaged again, this time, it was a bit easier killing them.
this build not surprisingly works in the hall of heroes or king of the hill types, im assuming mainly becuase of fertile season, but it's not that hard anywhere else.
GG!
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Jun 18, 2005, 06:33 PM // 18:33
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#120
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Krytan Explorer
Join Date: May 2005
Location: College Station, TX
Guild: Kansas City Hotsteppers. Hawt!
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Quote:
They had an assload of mesmers, and all of the non-mesmers had a mesmer offsuit. They ran greater conflag and winter. I'm assuming they all had mantrs of frost, since we started doing shit for damage.
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Sure that wasn't us again? We ran that build not too long ago on a trial run.
It did alright but was too easily foiled.
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